<tt id="6hsgl"><pre id="6hsgl"><pre id="6hsgl"></pre></pre></tt>
          <nav id="6hsgl"><th id="6hsgl"></th></nav>
          国产免费网站看v片元遮挡,一亚洲一区二区中文字幕,波多野结衣一区二区免费视频,天天色综网,久久综合给合久久狠狠狠,男人的天堂av一二三区,午夜福利看片在线观看,亚洲中文字幕在线无码一区二区
          US EUROPE AFRICA ASIA 中文
          Business / Economy

          Warcraft wows Chinese, sows seeds of fan economy

          (China Daily) Updated: 2016-07-25 08:04

          Warcraft wows Chinese, sows seeds of fan economy

          Chinese gaming fans wait to enter a cinema screening the film Warcraft in Hefei, Anhui province. [Photo/China Daily]

          'Internet super celebrity' paves way to culture of intellectual property creation

          In sharp contrast to North America, where the film Warcraft got a bad rap, and Europe, where it was branded a box office failure, the film turned out to be a blockbuster in China.

          When Warcraft-the film adapted from online game phenomenon-debuted in China on June 8, records were vanquished.

          Box office receipts for the film had topped a record 1.4 billion yuan ($209 million) by June 26. Massed ranks of young WoWers-World of Warcraft (WoW) devotees-also drove Chinese records for the number of cinemas showing the film, multiple viewings and other movie statistics.

          A cinema statistics platform showed 1.25 million Chinese watched the film on June 8. Their average age was 28.7, and 61.7 percent of them were aged 26 to 35.

          He Shuai, a 27-year-old WoWer, booked his premiere ticket a fortnight in advance.

          He went to the cinema in Beijing's Sanlitun district after midnight on June 8, and found other fans armed with game props, wearing cosplay costumes or tee-shirts with official logos. "It was like a festival," he said. He soon found his friends by the symbol for "Horde" on their backpacks.

          The game is based on a war between the two opposing camps: the Horde and the Alliance. Cinemas flew the blue Alliance flag and the red Horde banner in their halls and divided seating into blue and red sections.

          He Shuai began to play Warcraft in 2009. Despite long absences from the game, he has kept up to date with each new version. "It's like an old friend whom I am free to contact or not, but I never forget him," He says.

          For many WoWers, Warcraft is an integral part of their youth. Players form friendships offline, and some have fallen in love, married and started families together, while others have found work and careers through Warcraft connections.

          Warcraft wows Chinese, sows seeds of fan economy

          A fan stands in front of a poster during China's premiere of the film Warcraft at a theatre in Shanghai, China, June 7, 2016. [Photo/Agencies]

          World of Warcraft entered China in 2005 and quickly became the dominant online game. In its heyday in 2010, Chinese players accounted for half the total.

          The third stop of global tour of a Warcraft expo was held in Sanlitun on May 28, featuring official merchandise including toys, theme clothes and other products. Brands officially authorized by World of Warcraft included insurance and banking services, mobile phones and beverages.

          Zhang Yong, CEO of the Alibaba Group, at the World Internet Conference late last year, suggested the "internet celebrity economy" was becoming a new economic phenomenon. Warcraft can be described as an "internet super celebrity" in China. Warcraft-related topics have received 570 million clicks on the Sina micro-blog. Warcraft-related searches top the Baidu search engine's hot topics.

          "Chinese fans are a strong market. They actively follow micro-blogs and form a huge base of fans or supporters, which is self-perpetuating. As a result, fans form their own groups so the circles of fans provide offline cashability with a solid foundation," says Dong Can, an internet media analyst at Everbright Securities.

          The Chinese fan economy is still in its early stages. "The Chinese fan economy is downstream in the industry chain, because publicity and fan operations develop fast," explains Jiang Wei, a media industry analyst.

          "It's a long way to get upstream in the chain. Entertainment companies in North America and the Republic of Korea constantly create IP (intellectual property) and stars. If we want to generate valuable assets, we must upgrade and enhance the whole industry of culture and entertainment."

          WoWer Zhu Jian says the game is a great social leveler. "The game teaches you to work hard and strive for what you want. You may gain something by trickery in the short term, but you cannot survive if you buy scores. Because everyone competes equally, you have no choice but to use your strengths and personality to win respect."

          Tang Long, founder of game startup company Sincerity Lights, agrees. The secret of Warcraft's success, he argues, is that it does not follow the conventional pattern of hitting a monster and upgrading equipment, but creates a world with its own culture of responsibility and honor. This gives WoWers a sense of belonging and loyalty.

          Hot Topics

          Editor's Picks
          ...
          主站蜘蛛池模板: 久久亚洲精精品中文字幕| 中日韩中文字幕一区二区| 日日噜噜夜夜狠狠视频| 日韩精品一区二区三区激情视频 | 国产播放91色在线观看| 亚洲成在人线在线播放无码| 国产成人精品18| 色九九视频| 亚洲精品一区二区美女| 中文字幕日韩有码一区| 亚洲性图日本一区二区三区| 欧美亚洲另类制服卡通动漫| 免费无码一区无码东京热| 国产成人精品高清不卡在线| 亚洲综合激情六月婷婷在线观看 | 国内露脸互换人妻| 国产一区二区三区我不卡| 久久国产成人高清精品亚洲| 国精品午夜福利不卡视频| 91精品久久久久久无码人妻| 涩欲国产一区二区三区四区| 亚洲人妻一区二区精品| 亚洲成人av在线资源网| 国产国产午夜福利视频| 亚洲欧美啪啪视屏| 亚洲国产精品成人综合色在| 国产精品久久欧美久久一区| 亚洲午夜香蕉久久精品| 久久精品国产字幕高潮| 欧美成人精品三级网站视频| 午夜福利一区二区三区在线观看| 性高朝久久久久久久久久| 香蕉EEWW99国产精选免费| 中文字幕久久精品一区二区三区| 野外做受三级视频| 成全影视大全在线看| 亚洲第四色在线中文字幕| 18禁成人免费无码网站| 国产精品伊人久久综合网| 亚洲成av人片无码迅雷下载| 18禁无遮拦无码国产在线播放|