<tt id="6hsgl"><pre id="6hsgl"><pre id="6hsgl"></pre></pre></tt>
          <nav id="6hsgl"><th id="6hsgl"></th></nav>
          国产免费网站看v片元遮挡,一亚洲一区二区中文字幕,波多野结衣一区二区免费视频,天天色综网,久久综合给合久久狠狠狠,男人的天堂av一二三区,午夜福利看片在线观看,亚洲中文字幕在线无码一区二区
          USEUROPEAFRICAASIA 中文雙語Fran?ais
          Opinion
          Home / Opinion / Op-Ed Contributors

          Future of electronic-sports seem electric

          By Zhang Zhouxiang | China Daily | Updated: 2017-04-24 07:04

          Future of electronic-sports seem electric

          MA XUEJING/CHINA DAILY

          The Olympic Council of Asia said last week that e-sports will be part of the competitive events at the 2022 Asian Games in Hangzhou, East China's Zhejiang province.

          That news evoked immediate response from domestic e-sport players. Li Xiaofeng, who won the Warcraft III title at the 2005 and 2006 World Cyber Games and is now coaching new players, wrote in his micro blog: "The dream of a whole generation has finally come true." Many other players also welcomed the OCA decision.

          The news, however, has intensified the worries of many parents. On the micro blog of Xinhua News Agency that released the news, a comment that won 108 "likes" reads: "Will that be a new excuse for children to play online games?"

          Such concerns of parents are based on their misunderstanding of e-sports. For long, a majority of parents have equated e-sports with online games, and think it is a waste of precious time and money.

          Online games involve hundreds of thousands of players and build a virtual society online, in which people accomplish missions assigned by the system. Almost all online games are run by commercial companies seeking profits, which they make by selling virtual equipment to players. And the virtual equipment help the players become strong and powerful in the virtual world.

          Sometimes the expensive virtual equipment are so strong that players using them can win against anybody, luring the players to pay big amounts to buy them.

          That's why we often read or hear about students' spending huge amounts of money on online games. In February, a student in Changsha, Central China's Hunan province, reportedly paid more than 100,000 yuan ($14,518) in seven months using his father's bankcard to buy virtual equipment to play an online game.

          Such online games are harmful for children, because they are a waste of time and money, and could make them believe that money can buy anything.

          E-sports are different. They are played on computers, not a field, court, table or board. The five main e-sport games-Warcraft, League of the Legend, DOTA, Counter-Strike and Starcraft-have a similar playing mode: players control one or more characters on a platform to fight each other according to set rules. Money cannot buy anything here, and a person has to be smart and practice hard to win a game.

          In essence, e-sports can be described as a kind of chess, made more complicated with the help of computers. Characters based on delicately designed electronic models replace the chess pieces and combat each other more like in real battles. Although more than two players can play together, it is still about winning a mental battle based on equality and fairness.

          With computers entering more households, the attitude of more parents toward e-sports is changing. In the 2016 Jiangxi Provincial Red E-sports Competition, held in Nanchang in December, the parents of the majority of players were present at the venue to support them.

          The history of world sports shows the trend is to lay greater emphasis on mental competitions. For example, at the Beijing 2008 Olympic Games, chess was made a display event, and at the Guangzhou 2010 Asian Games, chess, Chinese chess and go were listed as competitive sports.

          Now it is the turn of e-sports. Maybe in five years from now, we will see Chinese e-sports teams competing to win greater honors.

          The author is a writer with China Daily.

          zhangzhouxiang@chinadaily.com.cn

          Most Viewed in 24 Hours
          Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
          License for publishing multimedia online 0108263

          Registration Number: 130349
          FOLLOW US
          主站蜘蛛池模板: 久久久无码精品亚洲日韩蜜臀浪潮| 五月天福利视频| 欧美色欧美亚洲高清在线观看| 野外做受三级视频| 亚洲禁精品一区二区三区| 最近中文字幕国产精品| 久久精品国产99久久6| 2020最新无码福利视频| 四虎永久免费高清视频| 免费人成在线观看播放国产| 中文无码高潮到痉挛在线视频| 中文字幕国产精品第一页| 在线日韩一区二区| 蜜臀av在线无码国产| 精品日韩精品国产另类专区| 国产精品亚洲二区在线播放| 久久se精品一区精品二区国产| 亚洲一区成人在线视频| 综合成人亚洲网友偷自拍| 日韩av天堂综合网久久| 国产va免费精品观看精品| 久久精品国产只有精品96| 一二三四免费中文字幕| 国产精品免费麻豆入口| 精品一卡2卡三卡4卡乱码精品视频 | 好先生在线观看免费播放| 亚洲嫩模一区二区三区视频| 国产迷姦播放在线观看| 熟女无套高潮内谢吼叫免费| 色爱综合另类图片av| 无套内谢少妇毛片aaaa片免费| 人妻av一区二区三区av免费| 人妻人人做人做人人爱| 国产肉体xxxx裸体137大胆| 日本午夜精品一区二区三区电影| 国产老头多毛Gay老年男 | 首页 动漫 亚洲 欧美 日韩| 中国毛片网| 成人精品久久一区二区三区| 国产大陆av一区二区三区| 久久久亚洲欧洲日产国码是av|