<tt id="6hsgl"><pre id="6hsgl"><pre id="6hsgl"></pre></pre></tt>
          <nav id="6hsgl"><th id="6hsgl"></th></nav>
          国产免费网站看v片元遮挡,一亚洲一区二区中文字幕,波多野结衣一区二区免费视频,天天色综网,久久综合给合久久狠狠狠,男人的天堂av一二三区,午夜福利看片在线观看,亚洲中文字幕在线无码一区二区

          When fantasy becomes reality

          Updated: 2013-03-17 08:37

          By Nick Wingfield(The New York Times)

            Print Mail Large Medium  Small

           When fantasy becomes reality

          A view from inside a headset by Oculus VR, which may sell for about $300, provides a 110-degree field of view versus the 40 degrees offered by many headsets. Palmer Luckey, 20, below, is the company founder. Photographs by Patrick T. Fallon for The New York Times

          When fantasy becomes reality

          IRVINE, California - Virtual reality is one of many inventions that never seemed to make the leap from science fiction to mass-market product - held back by high prices, ungainly designs and crude graphics.

          But now the bonanza of cheap, high-quality components created for the mobile electronics market, coupled with some technology innovations by a Southern California start-up called Oculus VR, could bring within reach the fantasy of many a video gamer: a virtual reality headset that costs just a few hundred dollars and puts players inside games like no television set can.

          Resembling an intimidating pair of ski goggles, the Oculus Rift, as the headset is called, envelopes the vision of people who wear it in vivid, three-dimensional images. A snap of the head to the left instantly shifts the perspective inside the game in the same direction. The Rift offers a 110-degree field of view, far more expansive than the 40 degrees of many virtual reality headsets.

          "The next big thing isn't always a brand-new technology that you never heard of," said Cliff Bleszinski, a former game designer at Epic Games. "It's this thing that existed 10 years ago and quietly got better."

          Despite its missteps in the consumer market, virtual reality has become commonplace for a number of industrial and military applications, where the high cost of headsets - from $1,000 to $50,000 - has been less of an impediment. Many of the crucial parts in the Oculus Rift are the same components found inside smartphones and tablets, including the headset's 17-centimeter display and its sensors for detecting head movements. Because those parts are already being produced in enormous volumes in factories in China, Oculus can create a product that is likely to cost consumers between $200 and $300.

          "I've said this before, so you can't totally trust me on this, but really, really I believe this is the time," said Mark Bolas, an associate professor at the University of Southern California and an adviser to Oculus VR.

          Oculus used the crowdfunding site Kickstarter to harness the enthusiasm of virtual reality fans and to take orders so it would not produce too many headsets. It raised $2.4 million on Kickstarter and received orders for 10,000 headsets. The first ones are primarily aimed at game developers. Oculus has not said when it will ship a version for consumers.

          If the company is successful, it will have a lot to do with Palmer Luckey, the 20-year-old founder, who seems to have wandered out of a casting call for unconventional, young technology entrepreneurs. He walks around his office in bare feet and sits on the floor for a meeting.

          Mr. Luckey was a home-schooled teenager living with his parents in Long Beach, California, when he began collecting virtual reality headsets and tinkering with designs.

          Last summer, he paid a visit to Mr. Bolas at U.S.C., who hired him immediately to help out with virtual reality projects at the university's mixed reality lab, a research group financed largely by the United States Defense Department.

          "If there had been a perfect headset, I wouldn't have gotten into virtual reality," Mr. Luckey said.

          There are still big obstacles for Oculus VR. The company has not announced commitments from game developers to create complete games. The headset, too, is currently designed to work with computer games, not with the popular consoles.

          Virtual reality headsets can also cause motion sickness, something Oculus is working to fix.

          Jaron Lanier, a virtual reality pioneer in the 1980s, said he was rooting for Oculus to succeed. "It's what I was doing when I was that age," he said of the company's efforts. "I think it's lovely. I don't know if this will be the one that hits or not."

          The New York Times

          (China Daily 03/17/2013 page11)

          主站蜘蛛池模板: 麻豆精品在线| 亚洲色无码专区在线观看精品| 人妻日韩人妻中文字幕| 国产精品免费AⅤ片在线观看| 国内熟妇与亚洲洲熟妇妇| 又爽又黄又无遮挡的激情视频| 亚洲精品tv久久久久久久| 国产成人精品人人| 日韩AV片无码一区二区三区| 日韩高清不卡免费一区二区 | 另类国产精品一区二区| 麻豆久久久9性大片| 蜜桃无码一区二区三区| 久久精品亚洲精品国产色婷| 亚洲午夜无码av毛片久久| 久久久久久久久18禁秘| 蜜臀av无码一区二区三区| 一本大道久久a久久综合| 久久精品夜夜夜夜夜久久| 亚洲黄色性视频| 在线a亚洲老鸭窝天堂| 国产麻豆精品久久一二三| 色翁荡息又大又硬又粗又视频软件| 亚洲熟女乱色综合一区| 国产精品日韩中文字幕熟女| 精品亚洲成A人在线观看青青| 欧美日韩在线视频不卡一区二区三区 | 精品无码成人片一区二区| 亚洲久悠悠色悠在线播放| 羞羞影院午夜男女爽爽影视| 熟妇的味道hd中文字幕| av在线播放国产一区| 忘记穿内裤被同桌摸到高潮app| 99热精品国产三级在线观看| 国产肥白大熟妇bbbb视频| 亚洲国产精品久久久久婷婷图片| 欧美白妞大战非洲大炮| 欧美日韩另类国产| 日本一区二区三区免费播放视频站| 久青草精品视频在线观看| 免费A级毛片樱桃视频|